Pages: 1 2 3 4 5 6 7 [8] 9 10 20 |
141. (Drone Region) Sec Status - How is it worked out?? - in Test Server Feedback [original thread]
It was partially answered, but apologies, since I misunderstood part of your question The truesec levels of individual systems do not get better linearly based on number of jumps from high-sec. That would be rather silly, since it would make some...
- by Alice Katsuko - at 2012.04.12 23:25:00
|
142. Mass-test feedback - April 12 - in Test Server Feedback [original thread]
Machine Info and Settings OS version: Windows 7 Ultimate 64bit CPU: Intel Core i3 2.0GHz GPU: ATI Radeon Mobility 5650, Catalyst 12.2 (Catalyst AI disabled) RAM: 4GB How many clients were you running at the same time? 1 Graphi...
- by Alice Katsuko - at 2012.04.12 22:55:00
|
143. (Drone Region) Sec Status - How is it worked out?? - in Test Server Feedback [original thread]
Virtually all of the questions regarding drone region changes have been answered already in the Carebearing 2.0 devblog. Look for Greyscale's posts, especially the ones made on pages 20 and later. TThe op's specific question was answered at th...
- by Alice Katsuko - at 2012.04.12 22:16:00
|
144. Sticky:New Dev Blog: Carebearing 2.0 - in EVE Information Portal [original thread]
Greyscale, thanks for all the replies. After seeing the actual numbers, must admit that I was wrong and that the removal of drone alloys won't be nearly as bad as I thought even in the short-run; now must admit that it will almost definitely be a ...
- by Alice Katsuko - at 2012.04.12 18:27:00
|
145. Sticky:New Dev Blog: Carebearing 2.0 - in EVE Information Portal [original thread]
Ranger 1 wrote: Zifrian wrote: Alice Katsuko wrote: So, just to make sure: (1) Rogue drones are getting bounties, but will not be dropping any modules aside from scrap metal. (2) Rogue drone salvage will still be craptastic. (3) Rogue...
- by Alice Katsuko - at 2012.04.10 20:18:00
|
146. Sticky:New Dev Blog: Carebearing 2.0 - in EVE Information Portal [original thread]
Promiscuous Female wrote: Gnidex wrote: It almost makes one want to see the drone plexes be removed alltogether. They mostly get ignored by explorers in any case. I would support a removal of drone complexes They're long, have almost no ...
- by Alice Katsuko - at 2012.04.10 18:33:00
|
147. Sticky:New Dev Blog: Carebearing 2.0 - in EVE Information Portal [original thread]
So, just to make sure: (1) Rogue drones are getting bounties, but will not be dropping any modules aside from scrap metal. (2) Rogue drone salvage will still be craptastic. (3) Rogue drone "officer" spawns are still going to be worthless. (4)...
- by Alice Katsuko - at 2012.04.10 18:19:00
|
148. UI Minimize Mechanics - in Player Features and Ideas Discussion [original thread]
Change the selected window minimize so that accidentally double-clicking anywhere but on the buttons doesn't automatically minimize that window. Do the same for other windows. For two reasons: There's no reason anyone would want to min...
- by Alice Katsuko - at 2012.04.05 04:43:00
|
149. Fanfest: Crimewatch - in EVE General Discussion [original thread]
CCP Greyscale wrote: Alice Katsuko wrote: Seem like very good changes. I do think that preventing a player from defending himself against other players in any circumstances is a bad idea, but that seems to be off the table. Under no circum...
- by Alice Katsuko - at 2012.03.26 19:07:00
|
150. The New Target Breaker Module: Massive Impact on Fleet Fights? - in EVE General Discussion [original thread]
The effect would depend on the exact formula used to calculate chance to break lock, so no-one aside from the developers can say exactly what effect it would have on fleet fights. I suspect that the purpose of the module is to discourage massed fi...
- by Alice Katsuko - at 2012.03.25 17:27:00
|
151. Do we want the new graphics upgrade? - in EVE General Discussion [original thread]
Not sure if it's technically feasible, but a dual-client solution might be the best option, at least until DX11 is properly supported by most players' computers, especially if combined with additional methods for performing tasks like updating mar...
- by Alice Katsuko - at 2012.03.25 04:35:00
|
152. Fanfest: Crimewatch - in EVE General Discussion [original thread]
Seem like very good changes. I do think that preventing a player from defending himself against other players in any circumstances is a bad idea, but that seems to be off the table. Under no circumstances should one player be able to attack anot...
- by Alice Katsuko - at 2012.03.25 04:20:00
|
153. Sticky:Fanfest 2012 Breaking News: New missile turrets and effects video - in Events and Gatherings Archive [original thread]
Looks awesome. Definitely looking forward to seeing these in action. One minor concern. Might just be the video, or an issue of perspective and scale, but the placement of the citadel launcher on the Phoenix's sliding door thing looks odd, since ...
- by Alice Katsuko - at 2012.03.23 19:04:00
|
154. How should we improve the inventory UI? - in Player Features and Ideas Discussion [original thread]
Issue : Inventory and market search has poor functionality. For example, putting "cap" into the search field will return both Capacitor Rechargers and Cap Power Relays. Putting "cap recharger" into the search field will return nothing, because t...
- by Alice Katsuko - at 2012.03.22 18:42:00
|
155. Sticky:Proposed laser turret naming changes - in EVE General Discussion [original thread]
Changes look good. Only suggestion is that you remove "gatling" from small beam lasers, for two reasons. (1) The in-game turret model does not look like a gatling gun. (2) "Gatling" is currently used for names of short-range guns like pulse lasers...
- by Alice Katsuko - at 2012.03.20 20:35:00
|
156. Mad inflation - in EVE General Discussion [original thread]
Scrapyard Bob wrote: Alice Katsuko wrote: Speaking of those changes, I assume that CCP will introduce new alloy sources to offset the removal of drone alloys, or else will reduce the amounts of minerals required to build ships. Unlikely...
- by Alice Katsuko - at 2012.03.15 16:21:00
|
157. Mad inflation - in EVE General Discussion [original thread]
Fish Hunter wrote: After reading most of this thread Starts off as inflation going on in game with many items - sounds like mostly T1 Incursions increased the isk gained per effort thus more isk coming in - increasing isk in wallets (from a gam...
- by Alice Katsuko - at 2012.03.14 01:59:00
|
158. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
CCP Ytterbium wrote: Ok this thread needs some love now. SKILLS: Destroyer and Battlecruiser reimbursement: it has been said before, but allow us to repeat again, that we do not want to cut ships you can already fly. Thus, having BC s...
- by Alice Katsuko - at 2012.03.07 00:10:00
|
159. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
Looks interesting. Definitely am interested in seeing what the final changes look like -- how the skills will be reimbursed, if at all, and what the new skill requirements will be. Do have some concern about training times and utility. For example...
- by Alice Katsuko - at 2012.03.06 20:30:00
|
160. RANT 2 - Sort by type and item naming convention - in EVE General Discussion [original thread]
The problem isn't with the names. The problem is with the market search function. The market search should be keyword-based like every other decent search function ever implemented in the past thirty years. For example, when searching for "Nova...
- by Alice Katsuko - at 2012.03.04 19:21:00
|
Pages: 1 2 3 4 5 6 7 [8] 9 10 20 |
First page | Previous page | Next page | Last page |